
Instead, the presentation of S.H.O.D.A.N.’s voice and its glorious imperfections make the performance timeless. than just her spouting her god complex across the station’s speakers (which, to be clear, is menacing as hell). Without question, Brosius’ performance makes my short list of favorite voice actors in games. Initially, the idea of an antagonist confined to cyberspace may seem underwhelming, but this is where the importance of Terri Brosius’ performance shines. is an A.I., the player won’t frequently encounter her outside of her cybernetic patterns displayed across various monitors strew amongst the station. assumed control of the station and proceeded to slaughter or alter the entire crew.Īnd by “alter,” I mean turning the crew into increasingly horrific cyborgs and mutant amalgamations of meat and metal.Īs S.H.O.D.A.N. Originally designed as a self-sufficient A.I., her programming was altered by the player (at the behest of another character with ulterior motives), and thus S.H.O.D.A.N. The primary antagonist of the System Shock series, S.H.O.D.A.N., is the ever-looming threat that observes and attempts to hinder the player’s progression. (Sentient Hyper Optimized Data Access Network).

This modernizing retains the core immersive sim bliss of exploring Citadel Station and re-familiarizes gamers with the mother of all rogue A.I.’s, S.H.O.D.A.N.

Almost a decade of development, a million-dollar Kickstarter campaign, and changing game engines later, System Shock (2023) is finally here, and it couldn’t be better. The studio broached remaking the 1994 original from Looking Glass Studios all the way back in 2015.

Nightdive Studios’ System Shock has come a long way. Monster Mania is a weekly column celebrating the unique and varied monster designs in horror gaming. Monster Mania: System Shock’s S.H.O.D.A.N.
