
It's a particularly difficult vessel to play until unlocking fire protection system, as it's extremely easy to ignite and fires will quickly take it down - for that reason when fighting against Type K-3 it's highly recommended to use HE shells on every occasion. It's ill-advised to rush capture points in this ship due to its large size that makes for an attractive target to the enemy team. The K-3 is largely a support ship that excels in one-on-one fights in similar or lower battle ratings, while still being useful in higher-BR battles. If there is no additional armament, remove this section. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. The only disadvantage is in the guns layout, where at most 2 guns can be firing at a target, due to the fact that two guns amid-ship are pointing in the opposite directions, without any overlapping field of fire.ĭescribe the available additional armaments of the ship: depth charges, mines, torpedoes. The Type K-3 No.1 possesses some of the best anti-air armament among Japanese rank 1 ships, making it extremely useful in fending-off enemy ships, even armoured gun boats, and relatively useful against air targets. HE-TF- Dual-fuze HE shells, meaning they are effective against both boats and aircraft, generally superior to the HEF clip.


It's an excellent weapon for relatively quickly dispatching targets within 1.5 km range, where its high rate of fire can be used to correct lead and land number of shots before the need to reload.

Primary weapon is a relatively low-shell-speed, high-arcing, high rate of fire dual-barrel 40 mm Vickers autocannon.
